English | ASIN: B0D3C62JS9 | 72 pages | EPUB | 12 Mb
This book is a guide to learning the basics of the Lua programming language used in Roblox Studio. It covers everything from basic coding to practical applications within Roblox Studio. It is a book for those who want to acquire the fundamentals of programming and enjoy development in Roblox Studio more.
Table of Contents
Series Purpose
Series Book Introduction
Introduction
Time Required for This Book
First Hour Content
Chapter 0 Preparing for Programming in Roblox Studio
0.1 Creating and Placing New Scripts
0.2 Output Window, Running Scripts, and print Function
0.3 Difference Between Play and Run Modes and Use Cases
Chapter 1 Lua Syntax
1.1 Comments
1.2 Spacing and Indentation
1.3 Semicolons
Chapter 2 Basic Data Types
2.1 Number Type
2.2 String Type
2.3 Boolean Type
2.4 nil (Null) Type
2.5 Table Type
2.6 Data Types Summary
Second Hour Content
Chapter 3 Variables and Constants
3.1 Declaring Variables
3.2 Defining Constants
3.3 Scope
Chapter 4 Operators
4.1 Arithmetic Operators
4.2 Comparison Operators
4.3 Logical Operators
4.4 Assignment Operators
Third Hour Content
Chapter 5 Control Structures
5.1 Conditional Branching if, elseif, else
5.2 Iteration (Loops) for, while
5.3 break
5.4 repeat-until
Chapter 6 Functions
6.1 Basic Function Concepts
6.2 Arguments
6.3 Return Values
Fourth Hour Content
Chapter 7 Basic Script Structure in Roblox Studio
7.1 Types of Scripts
7.2 Script Placement and Effects
7.3 Introduction to Common Functions Used in Roblox Studio
Fifth Hour Content
Chapter 8 Using Lua in Roblox Studio
8.1 Referencing Objects
8.2 Changing Object Properties
8.3 Player Interaction (Touch)
Conclusion
Book Introduction